Here's everything I backed, two sets of the city/village dice and a set of the ruins dice. From the kickstarter rewards, I got a few extra dice, the 3x3 holder, and a sample pack of Inkwell's encounter and monster cards. I'd say that was a pretty good haul.
The detail on them hits just the right middle ground between being too small to see and too large to have interesting details.
|Mezkar City has a forbidden quarter. Cartographers caught mapping it will have their hands removed. Those giving directions or telling tales of it will have half their tongues removed.|
I rolled everything I've got into a large city or maybe a whole quarter of a metropolis? What's in the missing area in the middle? Maybe its a block perpetually covered in darkness or a sewage pit. The possibilities with these dice are endless! I can't wait until Inkwell gets back from GenCon and publishes the high quality .PDF's so I can digitally save and modify some maps.
Overall, I see it being a useful tool especially for sandbox games where players may run far off course. If these .PDF's are anything like the last ones, they should be exactly what I need to run whatever towns my players come across.